CAS 283
9/3/2014
BLOG #2
Just as technology evolved throughout the years so have communicating
and interacting as well. Discussed in
our textbook Internet Relay Chat also known as IRC was developed in 1988. This
was our first form of a chatroom. People connected to servers, supported by
different networks available at the time and were able to communicate via text.
As the years progressed CMC finally came along the lines of instant messaging
and web-based chats. But, at this current stage in life this form of
communication has slowly began to diminish due to texting and social media
related forms of communication. However virtually based gaming has picked up
the pieces of the chatroom environment and found a way to encrypt the format
into their gaming programs.
There are many kinds of chatrooms, some with just audio, video
and audio, or simply text based. From experience I have been through multiple forms
of these chatrooms. At one point in my life I was a member of the game DC Universe Online. This software opened
you to a world based network capable of creating your own hero or villain and
pretty much doing anything you want. You were given the ability to create a
being based on your own preferences. A form of selective self-presentation can
be applied here because people were able to create their avatars of how they
would want people to view them. I have encountered characters that preferred to
be the opposite sex to as far as people wanting to be a gorilla in a batman
costume. The language used throughout the game was based around that type of
universe: codes, insiders, relationships of all forms were prevalent. Though my
experience was normal playing the game I cannot say the same for the audio only
created chatrooms.
If anyone ever played games from Call of Duty or Battlefield,
you instantly know exactly where I am going with this! These networks managed
to become very negative similar to comments posted on YouTube. Applying what we learned in class about face to
face interaction we can see from these networks that people are more
comfortable expressing their selves online than in person. Fighting online is a lot easier online than
confronting someone in their face. Majority of the people that have insulted me
or made negative connotations towards me I would confidently say 85% of them
would never say any of what they said to my face. The reasoning behind this I
would blame for the lack of social context cues. This ability to communicate
anonymously while interacting gives everyone the ability to speak freely
regardless of their position in society such as: jocks, geeks, nerds etc.
Like our outlines points out, without cues people become
self-focused and don’t care about others. People just begin to hate each other
just based on their interactions online. With these problems developing it
opens up new doors for potential dangers for CMC. For example cyberbullying,
the use of electronic communication to bully someone. Cyberbullying usually is
a form of intimidation or simple threats but through the years this problem has
gotten very serious and no longer a matter to sweep under the wrong.
Cyberbullying has the ability to destroy and end lives of all ages. And as
everyday users of the evolving CMC ways of life we are the only ones capable of
adapting and changing these forms of communication for the good of human kind.